株式会社オブライト
Now Offering Roblox Development

Roblox Experience Development

Built to ship — and built to operate after launch.

Oflight Inc. provides end-to-end development of Roblox experiences for businesses, from concept and game design through Luau scripting, 3D world building, monetization design, and post-launch community operations.

From a small first experiment up to full-scale IP-linked worlds, internal training spaces, and marketing campaign worlds — we right-size the team to match your goal.

Our First Roblox World — "Climb! Learning Tower" (Nobore! Manabi Tower)

An educational entertainment title for elementary and junior-high students

Nobore! Manabi Tower (Climb! Learning Tower)

Nobore! Manabi Tower (Climb! Learning Tower)

Five towers, five subjects — climb each by solving quizzes.

MathJapaneseEnglishLogicMixed

Key features

  • 30 floors × 5 towers = 150 stages of content
  • Adaptive difficulty that adjusts to age and skill level
  • Multiplayer: cooperative relay with friends and 1v1 matches
  • Weekly challenges and a Legend hall of fame for retention
  • Three answer modes: free-text, drag-to-order, and multiple-choice
Target age
Elementary–Junior High (6–13)
Curriculum
Aligned with Japan's national curriculum
Pricing
Free to play
Open Climb! Learning Tower in Roblox

For parents

Designed so families can hand the controls over with confidence.

  • Text and voice chat fully disabled
  • No external links, ads, or gacha
  • In-game dashboard for tracking learning progress
  • All questions aligned with Japanese textbook level
  • Furigana display, larger text, and color-vision-friendly visuals

What We Can Build

Game Design & Experience Planning
Concept, target audience, core loop, level design — pitching ideas that fit both "the Roblox feel" and your brand or business goal.
Luau Scripting
Player controls, server-side logic, persistent storage (DataStore), matchmaking, leaderboards — implemented in Roblox Studio with Luau.
3D Worlds & Assets
Building inside Roblox Studio, modeling in Blender / Maya with import pipelines, texturing, lighting, and performance optimization.
Monetization & Economy
Robux pricing, Game Pass, Developer Products, and subscription design plus implementation — including LTV, conversion, and retention KPI design.
Community Operations
Official Group setup, announcements, recurring events, UGC handling policy, anti-abuse — the operational layer that grows the world after release.
Safety Design & Age Ratings
Roblox Community Standards, Experience Guidelines, age ratings, regional restrictions — for kids' titles, chat disabling and other safety measures are baseline.

How We Work

1

Free 30-minute consultation

We listen for your theme, budget, schedule, and target audience. We'll also tell you straight if Roblox isn't actually the right platform.

2

Design & requirements

A planning document covering concept, core loop, monetization, KPIs, and operations — at a level easy to circulate for internal approval.

3

Prototype (2–4 weeks)

A working prototype in Roblox Studio. Playing it early surfaces issues paper specs miss.

4

Production (4–12 weeks)

Final 3D assets, Luau scripts, UI, audio, monetization — with QA, device compatibility, and performance measurement in parallel.

5

Launch & operations

Publishing, store-page optimization, launch analytics, recurring updates, and KPI improvement — visualized in monthly reports.

Why Oflight

  • We bring DocDD (Document-Driven Development) discipline from our software practice to game development — keeping scope from spiraling.
  • We pair the build with AI tooling (Claude, GPT, etc.) for asset prep, script drafting, and QA automation — compressing the heavy production phase.
  • We cover the post-launch operating loop (KPI design, analytics, iteration), not just "build and walk away."
  • For education and kids' titles, we ship safety design and curriculum-aligned content as part of the baseline.

FAQ

We're new to Roblox — can we still talk to you?

Yes — that's most of our pipeline. We start by aligning on what Roblox is good at, what it isn't, and whether it fits your problem.

Rough budget?

Prototype-scale starts in the low hundreds of thousands of yen; full worlds typically run in the millions. Scope, requirements, and operations envelope shift this a lot — we quote per project after a free consultation.

Can you build educational / kids' titles?

Yes — our own published title "Climb! Learning Tower" is in this category. We implement curriculum-aligned question design, furigana / color-vision support, parent-side safety features (chat disabling, no ads), and the rest of the baseline kids'-title checklist.

Can you build a world with our existing IP?

Yes, within Roblox's IP guidelines. We model the assets, design the experience, and help organize the legal side.

Can we ask you only for post-launch operations?

Yes — we take on improvements, KPI work, additional development, and community operations on already-published worlds.

Worlds for internal training or trade shows?

We build B2B Roblox worlds too — internal training, marketing, trade shows, recruiting events. Anywhere Roblox's reach helps.

Start with a free 30-minute consultation

Talk to us at any stage — concept, build, or post-launch operations. If Roblox isn't the right fit, we'll say so and walk you through the alternatives (Unity, Web 3D, mobile, etc.).