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AI2026-07-184 min read

Inkling Requirements: VRAM, GPU & RAM by Quant (2026)

Inkling needs from ~280GB (1-bit) to ~600GB (4-bit) combined memory, and 1.9TB at BF16. Quick-lookup VRAM, RAM, disk and quantization tables for running this 975B / 41B-active open-weight MoE locally. Updated July 2026.


Inkling needs at least 280GB, up to 1.9TB at full precision

Running Inkling requires roughly 1.9TB of combined VRAM/RAM at full BF16 precision, or as little as 280–295GB at the lightest 1-bit quantization. Even at 4-bit quantization, around 600GB is the baseline. None of these configurations fit on a standard consumer PC or laptop. Inkling is a 975B total-parameter, 41B-active open-weight Mixture-of-Experts (MoE) model that assumes a multi-GPU server, a 512GB-class high-RAM server, or a high-unified-memory machine such as a Mac Studio Ultra.

Memory quick-lookup table by quantization

QuantizationInference memory (VRAM+RAM combined)Disk sizeAccuracy retained
1-bit (UD-IQ1_S)280–295GB270–285GB74.2–77.4%
2-bit (UD-Q2_K_XL)325GB317GB81.0%
3-bit450GB88.7%
4-bit600GB94.4%
6/8-bit870GB99.8%
BF16 (full precision)1,900GB (1.9TB)1.9TB100.0%

Thinking Machines also ships an official NVIDIA Blackwell-optimized NVFP4 quantized checkpoint, which needs roughly 600GB minimum VRAM, while BF16 requires roughly 2TB of aggregate VRAM.

What Inkling is

Inkling is Thinking Machines Lab's first open-weight model, announced on 2026-07-15. It's a sparse Mixture-of-Experts model built on a 66-layer decoder-only transformer, with 975B total parameters and roughly 41B active parameters per token (6 experts activated per token). It's multimodal, accepting text, image, and audio input, with a context window of up to 1,048,576 tokens (1M). It was trained on 45 trillion tokens of text, image, audio, and video, and includes a "controllable thinking effort" feature. It's released under the Apache 2.0 license, allowing free fine-tuning and commercial use with no royalties, and is downloadable via Hugging Face and Thinking Machines' own Tinker platform. For a contrast with a laptop-friendly model, see the Gemma 4 requirements reference.

What quantization is — how it shrinks memory, and the accuracy tradeoff

Quantization reduces memory usage by lowering the number of bits used to represent a model's weights. For Inkling, compressing from full BF16 (16-bit) precision down to 1-bit cuts required memory from 1.9TB to 280–295GB, but accuracy retained also drops from 100% to 74.2–77.4%. The general tradeoff between bit-depth, accuracy, and memory is covered in more depth in our quantization and hardware requirements guide. 4-bit quantization, at 94.4% accuracy retained, is often the practical sweet spot between memory savings and quality.

The practical reality — no consumer GPU can run it

A single consumer-class GPU in the 24–32GB range cannot hold Inkling. Even the lightest 1-bit build needs about 280GB, so a real deployment requires one of the following.

Environment typeTypical use
Multi-GPU serverPooling VRAM across multiple GPUs
512GB-class high-RAM serverCPU inference or combined with GPU offload
High-unified-memory Mac Studio UltraLocal runs, mainly at 1-bit quantization
NVIDIA Blackwell multi-GPU nodeFor the official NVFP4 checkpoint (~600GB)

Running on Apple Silicon / Mac

Metal is supported by default on Apple Silicon, with no GPU-specific flags required. However, the 1-bit quantized model still needs roughly 290GB or more of combined RAM+VRAM, which in practice means a Mac Studio Ultra-class machine with high unified memory. When VRAM is limited, partial GPU offload is possible via the --n-gpu-layers option.

Supported inference engines

Inkling can be deployed on major inference engines including SGLang, vLLM, TokenSpeed, and llama.cpp. Dynamic GGUF quantizations (1-bit and 2-bit) are available for llama.cpp, and a native NVFP4 quantized checkpoint is provided for NVIDIA Blackwell hardware.

How it compares to other models

Among open-weight MoE models, Inkling (975B total parameters) is still smaller than the even larger Kimi K3 (2.8T total parameters), but both are server-class models that don't run in typical consumer environments. By contrast, Gemma 4 is a lightweight model that runs on laptops — Inkling instead trades that portability for scale: multimodal input, a 1M-token context window, and 975B parameters, aimed squarely at server and high-end workstation deployments.

FAQ

Can Inkling run on a laptop?

No. Even the lightest 1-bit quantization requires roughly 280–295GB of memory, which is far beyond what any standard laptop or consumer desktop provides.

What's the minimum memory needed to run Inkling?

At 1-bit quantization (UD-IQ1_S), you need 280–295GB of combined VRAM+RAM. Disk space required is 270–285GB.

How much memory does full BF16 precision require?

Full BF16 precision requires roughly 1.9TB (1,900GB) of memory, and the same amount of disk space.

How many total and active parameters does Inkling have?

Inkling has 975B total parameters, with roughly 41B active parameters per token (6 experts activated per token).

What do I need to run Inkling on a Mac?

Metal is supported by default, but even the 1-bit quantized model needs roughly 290GB or more of combined RAM+VRAM, which in practice requires a Mac Studio Ultra-class machine.

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