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VRAM
Articles tagged "VRAM"
18 articles
AI
2026-08-17
LTX-2.5 Requirements: VRAM, GPU Picks and File Sizes for the Open-Weight Video+Audio Model (2026)
LTX-2.5 (22B DiT, Gemma 4 encoder) is an open video+audio model out Aug 11, 2026. VRAM: 16-80GB; files: 35.9-71.4GB by quant. See table and GPU picks.
LTX-2.5
Requirements
VRAM
AI
2026-08-15
Qwen3.8-27B System Requirements — VRAM 9–56GB, Apache-2.0 Licensed [2026]
Qwen3.8-27B weights landed on August 15, 2026. This at-a-glance requirements guide maps VRAM needs to the actual published file sizes: Q4_K_M is 17.1GB and won't fit a 16GB GPU, making IQ4_XS (15.7GB) the practical floor. Licensed Apache-2.0 for commercial use.
Qwen 3.8
Requirements
VRAM
AI
2026-08-13
Local LLM Inference Engines Compared — llama.cpp, Ollama, vLLM, LM Studio, MLX, TensorRT-LLM
Comparing local LLM engines: Ollama and llama.cpp solo, MLX on Apple Silicon, vLLM for concurrent serving, TensorRT-LLM for NVIDIA, LM Studio for GUI trials.
ローカルLLM
ローカルAI
Ollama
AI
2026-08-07
LFM2.5-2.6B Guide: Requirements, VRAM, and Benchmarks (2026)
Liquid AI's LFM2.5-2.6B is a 2.69B on-device agent model under 2.5GB with 128K context. This guide covers VRAM sizing, benchmarks, throughput, and licensing.
Liquid AI
LFM2.5
Requirements
AI
2026-08-06
Shieldstral 1.0 3B Explained: Mistral's Open-Weight Multimodal Moderation Model
Shieldstral 1.0 3B is Mistral AI's Apache 2.0 moderation model, released Aug 4, 2026. It needs ~16GB VRAM in BF16 and screens both text and images together.
Mistral
Requirements
VRAM
AI
2026-08-03
MiniMax H3 Requirements: VRAM, GPU Sizing & File Sizes (2026 Open-Weight Video+Audio Model)
MiniMax H3, an open video+audio model, released weights Aug 3, 2026. ComfyUI needs ~42.5GB files, ~24GB VRAM (12GB may work). Covers quantization, GPU sizing.
MiniMax
Requirements
VRAM
AI
2026-08-02
WASTE: Run Kimi K3's 2.78T Params on 29GB RAM
WASTE is a dependency-free C engine running Kimi K3 (2.78T params) on 29GB RAM by streaming MoE experts from NVMe. Covers real throughput, setup, and limits.
Kimi K3
Moonshot AI
MoE
AI
2026-08-01
K-EXAONE 2.0 750B-A37B: Self-Hosting a 750B MoE (Apache 2.0)
LG AI Research's K-EXAONE 2.0 750B-A37B needs ~1.5TB weights at BF16, ~750GB at FP8, and 375-420GB at 4-bit — hardware math and Apache 2.0 self-host limits.
K-EXAONE
LG AI Research
Open Weight LLM
AI
2026-07-27
Kimi K3 Open Weights Are Out — What It Actually Takes to Self-Host a 2.8T MoE (MXFP4, ~1.4TB, vLLM/SGLang)
Moonshot released Kimi K3 open weights on July 26, 2026. At MXFP4 the weights alone are ~1.4TB — self-hosting means a multi-node cluster, not one GPU.
Kimi K3
Moonshot AI
Open Weight LLM
AI
2026-07-24
GGUF Quantization: Which Level to Pick (Q4_K_M, Q5_K_M, Q8_0, IQ) for Local LLMs
Start with Q4_K_M; step up to Q5_K_M or Q6_K if you have VRAM headroom. This guide explains GGUF naming, the quality/speed/VRAM tradeoffs per level, IQ (imatrix) quants, and how to choose by task. Updated July 2026.
GGUF
量子化
ローカルLLM
AI
2026-07-21
LongCat-2.0 Requirements — VRAM, GPU, and API Pricing for a 1.6T Open MoE Model
LongCat-2.0 is Meituan's 1.6T-parameter, MIT-licensed MoE model. Running it locally needs roughly 3,800GB in BF16 or about 970GB even at INT4 — no personal PC can hold it. Requirements tables and API pricing ($0.75/$2.95 per 1M tokens), updated July 2026.
LongCat-2.0
Requirements
VRAM
AI
2026-07-21
DeepSeek V4 Requirements Reference — VRAM, RAM & GPU by Quantization, Plus API Pricing and the July 24 Legacy Retirement [Updated for the 0731 Build]
DeepSeek V4-Flash needs roughly 160GB at 4-bit and V4-Pro about 920GB. The July 31 V4-Flash-0731 build keeps the same footprint while beating V4-Pro on agent benchmarks. VRAM, RAM and GPU tables by quantization, API pricing, and the legacy model retirement. Updated August 2026.
DeepSeek V4
Requirements
VRAM
AI
2026-07-20
NVIDIA Nemotron 3 Requirements Reference — VRAM, GPU and RAM Quick-Lookup Tables for Nano, Super and Ultra (2026)
Nemotron 3 Nano runs in about 18GB at 4-bit, Super needs 8x H100-80GB, Ultra needs 4x B200 at NVFP4. VRAM, GPU and quantization tables for NVIDIA's open-weight MoE family. Updated July 2026.
Nemotron 3
NVIDIA
Requirements
AI
2026-07-18
GLM-5.2 Requirements Reference — VRAM, RAM & GPU Quick-Lookup Tables by Quantization [753B Open-Weight MoE, 2026]
GLM-5.2 needs roughly 430GB at 4-bit and about 1.5TB at BF16 in combined memory. Quick-lookup VRAM, RAM and quantization tables for running Z.ai's 753B / ~40B-active open-weight MoE (MIT-licensed) locally. Updated July 2026.
GLM-5.2
Z.ai
Requirements
AI
2026-07-18
Inkling (Thinking Machines) Requirements Reference — VRAM, RAM & GPU Quick-Lookup Tables by Quantization [975B Open-Weight MoE, 2026]
Inkling needs from ~280GB (1-bit) to ~600GB (4-bit) combined memory, and 1.9TB at BF16. Quick-lookup VRAM, RAM, disk and quantization tables for running this 975B / 41B-active open-weight MoE locally. Updated July 2026.
Inkling
Thinking Machines
Requirements
AI
2026-07-18
Kimi K3 (Moonshot AI) Explained — 2.8T MoE Specs, API Pricing & Local Requirements (vs K2, Weights Due July 27) [2026]
Kimi K3 is a 2.8-trillion-parameter open-weight MoE (weights due July 27, 2026), ranked #1 on the frontend-code arena. API pricing is $3 input / $15 output per million tokens. Local runs are estimated at 650GB–1TB, needing server-class hardware. How it differs from K2.
Kimi K3
Moonshot AI
Open Weight LLM
AI
2026-05-25
Gemma 4 System Requirements — 5–62GB VRAM, RTX 3060 to H100 by Variant (E2B/E4B/26B/31B) [2026 Guide]
Gemma 4 needs 5GB VRAM (E2B/E4B), 16GB (26B MoE), or 24-62GB (31B Dense) depending on quantization. Requirements by model: RTX 3060 to H100, Apple Silicon M1-M4, CPU-only operation, RAM sizing, and budget builds. Updated July 2026.
Gemma 4
ハードウェア
GPU
AI
2026-04-17
Gemma 4 Complete Requirements Reference — VRAM, RAM & GPU Quick-Lookup Tables [E2B/E4B/26B/31B All Variants]
Gemma 4 minimum: 5GB RAM (E2B Q4), recommended: 24GB VRAM (31B Dense Q4). Quick-lookup tables covering VRAM, RAM, and GPU requirements for all variants: E2B, E4B, 26B MoE, and 31B Dense.
Gemma 4
Requirements
VRAM