Skip to main content
株式会社オブライト
Services
About
Company
Column
Glossary
Contact
日本語
日本語
メニューを開く
Column
Useful articles about SEO, Web Development, and IT
All
(344)
AI
(153)
Software Development
(80)
Web Development
(25)
SEO
(12)
IoT / AR / VR
(7)
Network & Infrastructure
(13)
Mobile Development
(41)
Network
(8)
Digital Signage
(5)
344 articles
Newest
AI
2026-05-13
Claude Code Agent View Deep Dive — The May 2026 Dashboard for Running Many Claude Agents in Parallel
A practical, docs-grounded guide to Claude Code's Agent View — the multi-session dashboard Anthropic released on May 11, 2026. Covers parallel dispatch, automatic git-worktree isolation, background sessions, billing implications, and runaway-cost guardrails for serious team use.
Claude Code
Anthropic
AI Coding Agent
+4
AI
2026-05-13
Forward Deployed Engineer (FDE) — From Palantir's Original Playbook to the 2026 AI Frontier, and What Japanese Enterprises Should Take From It
A grounded guide to the Forward Deployed Engineer (FDE) role pioneered by Palantir and now being mass-hired by OpenAI, Anthropic, Cursor, and even Big-4 consulting firms in 2026. Covers origin, scope, skills, compensation, career paths, how FDE differs from SES/SI and from generic consultants, and where this role fits for Japanese enterprises trying to ship AI beyond the PoC stage.
FDE
Forward Deployed Engineer
Palantir
+5
Software Development
2026-05-09
Godot Engine — A 2026 Complete Guide to the MIT-Licensed, Free and Open-Source Game Engine
Godot is a fully featured, MIT-licensed, free and open-source game engine with no royalties. This 2026 guide walks through the overview, history, scene + node + signal architecture, supported platforms, language options (GDScript, C#, GDExtension), and what the MIT license actually means for commercial projects — based on the latest 4.5 / 4.6 releases.
Godot
ゲームエンジン
オープンソース
+3
Software Development
2026-05-09
Godot 4.5 and 4.6 — A 2026 Recap of Vulkan Upgrades, Jolt Physics by Default, and LibGodot Embedding
What changed in Godot 4.5 (September 2025) and Godot 4.6 (January 2026), framed for practitioners. Vulkan optimizations, the shader baker for faster load times, foveated rendering on mobile, screen-reader support, Jolt Physics as the default 3D physics engine, LibGodot for engine embedding, the full SSR rewrite, and the new Modern editor theme — focused on what actually moves the needle for production work.
Godot
Godot 4.5
Godot 4.6
+4
Software Development
2026-05-09
Godot vs Unity vs Unreal in 2026 — Licensing, Performance, Hiring, and Cost from a Practitioner's Lens
A 2026 comparison of the three major game engines — Godot, Unity, Unreal — focused on licensing (MIT vs subscription vs royalty), strengths across 2D / 3D / mobile / web / console, hiring market depth, total cost in commercial projects, and per-project-type defaults from a practitioner's perspective.
Godot
Unity
Unreal Engine
+3
Software Development
2026-05-09
GDScript vs C# in Godot — A 2026 Guide to Picking by Team, Performance, and Extensibility
A 2026 comparison of GDScript and C# in Godot, framed for project type, team composition, performance, existing code reuse, and AI pair-programming workflows. Why "start in GDScript, escape to GDExtension on hot paths" is the realistic default, when C# becomes the right call, and when to use both.
Godot
GDScript
C#
+3
Software Development
2026-05-09
Godot Beyond Games — A 2026 Practical Guide to Business Tools, Education Content, and Web Games
Godot is known as a game engine, but its design is also a strong fit for business tools, education content, browser interactives, internal simulators, and industrial visualization. This 2026 guide presents five practical patterns for putting Godot to work beyond games.
Godot
業務システム
教育コンテンツ
+3
Software Development
2026-05-09
Godot Asset Store (store.godotengine.org) Explained — Positioning the Official Marketplace in 2026
An overview of the official Godot Asset Store (store.godotengine.org) — what it is, how it relates to the existing Asset Library, the current beta status and the announced roadmap, how it compares to the Unity Asset Store / Epic's Fab, and practical guidance for production / contract use.
Godot
Asset Store
アセットストア
+3
AI
2026-05-08
Aqua Voice 2026 Guide — Does the Audio+LLM Fusion Dictation App Really Deliver "4× Typing Speed"?
Aqua Voice is an AI dictation app for Mac / Windows / iPhone built around an Audio+LLM "fusion" architecture that transcribes intent rather than literal speech. This 2026 guide summarizes its features, pricing, how it differs from OS-native dictation and Whisper-based tools, its privacy posture, and the company behind it (Y Combinator W24) — based on publicly available information.
Aqua Voice
音声入力
AI dictation
+3
AI
2026-05-08
OpenAI GPT-Realtime-2 and the Three New Voice Models — A Practitioner's 2026 Look at Reasoning Voice Agents, Live Translation, and Streaming Whisper
On May 7, 2026, OpenAI released a trio of new voice models: GPT-Realtime-2 (the first voice model with GPT-5-class reasoning), GPT-Realtime-Translate (live translation across 70+ input / 13 output languages), and GPT-Realtime-Whisper (streaming speech-to-text). This article summarizes capabilities, benchmark deltas vs 1.5, pricing, when to pick which, and the upgrade decision from 1.5 — based on official information.
OpenAI
gpt-realtime-2
Realtime API
+3
AI
2026-05-08
OpenAI Symphony 2026 — The Open-Source Spec That Turns Linear Tickets Into Codex Agent Workspaces and Pull Requests
OpenAI's Symphony, released in 2026 as an open-source spec, defines a "ticket-driven AI development" pattern: each Linear issue gets its own Codex agent in its own workspace and runs until the issue reaches a terminal state. This article walks through the spec's core ideas, the Elixir reference implementation, the polling / supervisor / workspace-isolation architecture, and the realistic operational considerations for adopting it — based on publicly available information.
OpenAI
Symphony
Codex
+4
Software Development
2026-05-08
Elixir 2026 — A Complete Guide to the BEAM-Powered Language Newly Relevant for Real-Time Apps and AI Agent Orchestration
Elixir is a functional language running on the Erlang VM (BEAM), with strengths in concurrency and fault tolerance. Production adopters include Discord, Veeps, and the BaaS platform Solaris. In 2026 it's getting renewed attention through Phoenix LiveView 1.1 and as the language OpenAI chose for its Symphony agent-orchestration reference implementation. This guide covers the history, language characteristics, real production use cases, what makes Phoenix LiveView compelling, and why Elixir matters in the AI agent era — written from a practitioner's perspective.
Elixir
BEAM
Erlang
+4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29