Skip to main content
株式会社オブライト

Column

Useful articles about SEO, Web Development, and IT

387 articles

IoT / AR / VR2026-05-21
Google I/O 2026 Deep Dive: Android XR Smart Glasses and Samsung Galaxy XR Headset
A complete breakdown of the Android XR smart glasses (Gentle Monster / Warby Parker partnership) and Samsung Galaxy XR headset unveiled at Google I/O 2026. Covers real-time voice translation with voice cloning, Gemini integration, and practical adoption scenarios for Japanese enterprises.
GoogleAndroid XRSamsung Galaxy XR+5
Software Development2026-05-21
Googlebook Explained — How Google I/O 2026's Chromebook Successor Merges Android and ChromeOS Into an AI-First Laptop Standard
Announced at Google I/O 2026, Googlebook is the official successor to Chromebook — a new laptop standard running a merged Android+ChromeOS OS capable of desktop-class Android apps and AI-first workloads. Acer, ASUS, Dell, HP, and Lenovo are shipping first models in fall 2026. This column covers specs, the Glow Bar UI, iOS interoperability, competitive landscape, and what enterprise buyers should evaluate before adopting.
GoogleGooglebookChromebook+4
AI2026-05-21
Gemma 4 and the Google AI Studio Overhaul — What Google I/O 2026 Means for Open-Weight LLMs and Enterprise Adoption in Japan
Google I/O 2026 put a fresh spotlight on Gemma 4 (2B–31B, 256K context, 140 languages, Apache 2.0) and a major Google AI Studio overhaul featuring Kotlin vibe coding, one-click Cloud Run deployment, and the Managed Agents API. This column covers the full picture — hardware requirements, competitive positioning against Llama 4 and Qwen, and practical adoption guidance for Japanese enterprises.
GoogleGemma 4Google AI Studio+5
SEO2026-05-21
Google Search Is Now Prioritizing AI Answers Over Human-Written Articles — How Much Organic Traffic Will Independent Sites Lose? (Google I/O 2026)
An analysis of Google I/O 2026's AI-first search overhaul (the standardization of AI Mode, the AI Overviews merger, Information Agents, Universal Cart) viewed through the lens of organic-traffic risk for independent publishers. Grounded in TechCrunch's 'Google Search as you know it is over' and Google's official I/O search post, this column covers what actually changed, the quantitative CTR hit, where to defend, and how this lines up with Google's own published 'don't bother' list from the AI Optimization Guide.
GoogleAI OverviewsAI Mode+5
AI2026-05-21
Cursor Automations Land in the Agents Window with a 7-Day 50% Off Promo — The March 2026 Feature Moves Into Production Phase With 3.5
Cursor's May 20, 2026 (3.5) update folds the previously-announced Automations feature (March 5, 2026) into the Agents Window, adds multi-repo and no-repo support, five new marketplace templates, and a 7-day 50%-off promo on agent runs for newly created automations. This column documents the relationship with Background Agents (an orchestration layer above them), all eight trigger types (schedule, GitHub, GitLab, Slack, Linear, Sentry, PagerDuty, webhooks), the billing model under Private / Team Visible / Team Owned scopes, comparisons with Claude Code Routines / GitHub Actions / Devin, and operational caveats for Japanese enterprises.
CursorAI AgentAutomations+4
SEO2026-05-17
Decoding Google's Official AI Optimization Guide — What Actually Works for AI Overviews / AI Mode, and Which GEO/AEO Tactics Google Just Killed (May 2026)
An evidence-based reading of Google's official Generative AI optimization guide, published May 15, 2026 in Search Central. Covers how AI Overviews and AI Mode actually work, what Google explicitly recommends, and — crucially — what Google explicitly denies: llms.txt, AI-only structured data, content chunking, AI-specific rewrites. Plus Search Console measurement reality (consolidated counts, the April 2026 impression-counting bug), and how GEO/AEO/LLMO map onto plain SEO.
SEOGoogleAI Overviews+5
AI2026-05-17
Hermes Agent Now Connects to X Premium / Grok Subscriptions and Searches X Posts — What Nous Research and xAI Shipped in May 2026
Nous Research's open-source self-improving AI agent Hermes Agent gained direct access to xAI's Grok subscriptions (including X Premium and SuperGrok) on May 15, 2026, plus an x_search tool that queries X posts, threads, and profiles via the xAI Responses API. This column reads the official sources to lay out how the two features actually work, what's authenticated against what, which Grok model variants are supported, and how the combination realistically fits into business workflows.
Hermes AgentNous ResearchxAI+4
AI2026-05-13
Claude Code Agent View Deep Dive — The May 2026 Dashboard for Running Many Claude Agents in Parallel
A practical, docs-grounded guide to Claude Code's Agent View — the multi-session dashboard Anthropic released on May 11, 2026. Covers parallel dispatch, automatic git-worktree isolation, background sessions, billing implications, and runaway-cost guardrails for serious team use.
Claude CodeAnthropicAI Coding Agent+4
AI2026-05-13
Forward Deployed Engineer (FDE) — From Palantir's Original Playbook to the 2026 AI Frontier, and What Japanese Enterprises Should Take From It
A grounded guide to the Forward Deployed Engineer (FDE) role pioneered by Palantir and now being mass-hired by OpenAI, Anthropic, Cursor, and even Big-4 consulting firms in 2026. Covers origin, scope, skills, compensation, career paths, how FDE differs from SES/SI and from generic consultants, and where this role fits for Japanese enterprises trying to ship AI beyond the PoC stage.
FDEForward Deployed EngineerPalantir+5
Software Development2026-05-09
Godot Engine — A 2026 Complete Guide to the MIT-Licensed, Free and Open-Source Game Engine
Godot is a fully featured, MIT-licensed, free and open-source game engine with no royalties. This 2026 guide walks through the overview, history, scene + node + signal architecture, supported platforms, language options (GDScript, C#, GDExtension), and what the MIT license actually means for commercial projects — based on the latest 4.5 / 4.6 releases.
Godotゲームエンジンオープンソース+3
Software Development2026-05-09
Godot 4.5 and 4.6 — A 2026 Recap of Vulkan Upgrades, Jolt Physics by Default, and LibGodot Embedding
What changed in Godot 4.5 (September 2025) and Godot 4.6 (January 2026), framed for practitioners. Vulkan optimizations, the shader baker for faster load times, foveated rendering on mobile, screen-reader support, Jolt Physics as the default 3D physics engine, LibGodot for engine embedding, the full SSR rewrite, and the new Modern editor theme — focused on what actually moves the needle for production work.
GodotGodot 4.5Godot 4.6+4
Software Development2026-05-09
Godot vs Unity vs Unreal in 2026 — Licensing, Performance, Hiring, and Cost from a Practitioner's Lens
A 2026 comparison of the three major game engines — Godot, Unity, Unreal — focused on licensing (MIT vs subscription vs royalty), strengths across 2D / 3D / mobile / web / console, hiring market depth, total cost in commercial projects, and per-project-type defaults from a practitioner's perspective.
GodotUnityUnreal Engine+3